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Red Orchestra 2: Heroes of Stalingrad: Preview (Igromir 2009)

Surprisingly, on the Gamery with domestic projects there were some terrible problems. If we went to Cree and rejoiced that the Russian game industry was alive, then in the 57th Pavilion of the VVC I wanted to say in English and have nothing to do with those who create any garbage type “Race on minibuses”. And at some second we saw a monitor where a group of heroes with PPSh broke through the railway platform. Beautiful, realistic, spectacular. We immediately perked up-is it really something ours, native? We looked at the game for a minute, rejoiced, and then realized that in front of us Red Orchestra: Heroes of Stalingrad. In spirit – absolutely Russian. But in fact – from the USA. Therefore, a little “for the power of the offended”, but pleased with what he saw at the stand, we went to get acquainted with the project and his producer personally, so that now you will tell you everything that will be in the new “Red Capella”.

Realistic action movie, but not a war simulator

The first question that we asked the producer of the project is how much the game is similar to the Arma and Flashpoint series? Still, the developers constantly and tirelessly say that Red Orchestra 2 – A realistic action movie in which bullets fly correctly, people die quickly, but there is no hussar. Therefore, it is logical that we are trying to compare it with the main representatives of the "adult" shooters.

It turns out that these militants have nothing common with each other. They have two different approaches to realism. Arma emphasizes the scale of what is happening. Huge map, long movements, expectations for twenty minutes. In Stalingrad, there was no such thing – there there was a battle for every house, everywhere they shot, exploded everywhere, buildings burned everywhere and people died. The real harsh battlefield, on which thousands of people lit up. Therefore, the approach of developers from Tripwire Interactive another.

We look at one of the missions. Russian soldiers on the second floor of a small house. Fascists below. We need to break forward, kill everyone there and run to the station. Moreover, we are not fighting alone, it would be absurd – one in Stalingrad is not like a warrior, he is a bucket – we would have crushed and would not notice. That’s why Red Orchestra 2 – Game about detachments. But we will talk about them a little below.

In general, we got a task and run down. There Fritz already took up defense and start a fluid fire. Who was walking ahead – almost certainly died. It is impossible to withstand several wounds in a row at once. Therefore, we immediately hide behind one of the plates and begin to fire because of it. Here the project producer shows that the developers decided to adopt the cover of shelters from console militants. Now you can press only one button, and the fighter presses against the wall, hides at the table or something else that blocks the path of bullets. And because of our miniature barricade, you can already fire. Moreover, how aimed (then we need to stick out our heads, look around), or at random – we raise the machine and just stick to the enemies, a sort of gesture of despair, when the notes are a rod, and it is even dangerous to rise for a second.

The shelter system is an ambiguous thing. bronzecasino We often scold those games where it is. For for a long time they have long just hidden and shoot. Closed to the wall, leaned out, three shots, ran to the next. Repeated a hundred times, went through the level. Boredom.

But, on the other hand, only a real shelter system, when we press the button, and the hero is pressed against the object and begins to hide behind it, can really make battles realistic. Agree, it is stupid when a soldier falls on the belly and rests his face against a concrete slab. And in many militants, it still happens. In terms of gameplay – quite usually, but if you look from the side, the absurd.

But the developers decided not to use another popular system. During one of the battles, the producer tells what happens if the bullet falls into the head. And only he manages to say ". then the hero will perish ", like some German, giving a turn, literally by chance sends lead to our forehead. The screen immediately darkens. However, not only such hits are terrible. If the enemy shoots in the stomach, our protege will live for a few seconds, and then will die. Wounds are less dangerous in the hand or leg, but if you got it, it will not work normally anymore. Accuracy will fall, you will move more slowly, and in general it will become more difficult.

They explain to us that no first -aid kits or God forbid, there can be no speech and there. Even the system from the new Flashpoint, when the orderly could heal from any disease and take out of you in ten seconds at least a kilo of lead, will also not appear in Red Orchestra 2. Everything is more prosaic and easier here. There is death, painful death and life with an injury. Until they kill. By the way, after the hero receives a fatal wound, you can shit a little: to become a living shield, try to blow up enemies or kill someone at least, proudly pulled out his head due to shelter.

However, unlike the same Arma and Flashpoint, death here, so to speak, is not fatal. Only you were killed, as you immediately resurrected somewhere nearby, and the battle continues. We asked about fines, because it is boring if the revival system is in the manner of Call of Duty. And we were replied that in the current version of the game nothing is still clear with the punishment for death. But in the final build it will definitely appear. After all, it cannot be otherwise. This will not allow the developers to blow up a ball of realism.

They also showed us that all weapons in the game were recreated extremely realistically. At some second, the producer of the project shouted loudly!"And turned on the episode from the German campaign. He chose the hero with a machine gun and said that Tripwire Interactive The first in the industry was so seriously worked out fire from this weapon. For starters – it is almost prohibited to steam from the hip. It’s just a remote of cartridges. And he shows: a shot, bullets fly high up, the hero loses a little orientation. Therefore, for shooting you need to go to the ground. And now the innovation begins. If we move the gun a little left or right, then everything is fine and as usual. But it is worth, for example, to try to kill the enemy, who is 90 degrees on the left, then the fighter himself begins to spin around the machine gun. The friction of clothing on the ground, jerking, slow friction is heard. And the weapon itself only rotates around its axis. It looks really great.

But that’s not all. After we stained and unearthed, we run further. The producer says that the machine gunner is exclusively the command class, and he is highly counting on friends of a comrade. They run the first, choose goals, and he just must turn the weapon in time and start frying the enemies.

And just the battle begins. It turns out right there that we do not have to fall on the belly if we want to beat the enemy aim. The hero finds a square concrete plate somewhere in a meter and pushes a machine gun there. We stand and stick – quite convenient. True, for some reason the producer actively shoots an empty car. After he will show us how bullets passed through the wooden walls and crashed into the house.

Together we are a group

And finally, about team battles. Before each mission, we choose our role in the detachment. We can become a commander, and then we will give orders to the other soldiers. And we can climb into the skin of an ordinary soldier and choose a specialization of the type of machine gunner, sniper, arrow or any other. In this case, the AI ​​will already lead the operation.

It is also interesting that each of the heroes has their own character. During the battle, they talk, their personality is revealed in the screensaver. But we will immediately make a reservation that we personally did not see all this. They gave us this, and the producer simply did not answer some questions. Therefore, do not count on a deep storyline much. The only thing we really can promise is complete historical reliability. With her in Red Orchestra 2 Everything is fine. And if the developers begin to carry nonsense, then they will reduce themselves for this. Someone, a Tripwire Interactive He does not like to overpower. Moreover, they are aware of how serious in Russia they relate to the topic of the Great Patriotic War.

However, the German campaign is also being developed. At the same time, however, they focus on the horrors of war and the difficulties of the life of ordinary soldiers. They just fought, executed the order. Hitler, drinking blood of infants, and an ordinary Nazi army – not the same.

As for the network mode, we could not show it. Therefore, we will not talk about him yet, everyone already knows that the developers carefully score multiplayer. And from the new we managed to find out that perhaps there will be a cooperative. He directly asks for Red Orchestra 2. With him, we are sure that the game will be even more interesting.

It seems, Red Orchestra: Heroes of Stalingrad -The first militant who will show more or less realistic what happened during the Great Patriotic War. The game laughs at Call of Duty and Medal of Honor. And it is especially joyful that we will finally get an interactive shooting range. I want complex battles, where you need to not only quickly hammer on the left mouse button, but also think.

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